Oki Poke-y: Rushdown

In this era of COVID, masks and social distancing there’s been a large number of American citizens that have continued working through the entirety of the pandemic thus far. No layoff. No unemployment checks. Maybe a raise or a “hero pay” bonus as consolation for putting themselves at risk in order to keep their familiesContinue reading “Oki Poke-y: Rushdown”

Oki Poke-y: Speaking The Language Of Fighters

There are a bevy of reasons, or excuses as I like to call them, that I’ve heard people use to defend why they “just can’t get into fighting games”. Among these, many are entirely perception, or “feel” based and not very strong arguments. One that I’ve heard frequently and completely understand is learning the sheerContinue reading “Oki Poke-y: Speaking The Language Of Fighters”

Oki Poke-y: What Is Frame Data? Part 2

Link to Part 1 – (https://wordpress.com/post/crushcountergaming.com/77) Hit Stun/Hit Advantage When an attack connects, the player that was on the receiving end of the strike will be unable to execute any inputs for a specific amount of frames. This is called hit stun. The number of frames of hit stun the “strikee” will suffer is determinedContinue reading “Oki Poke-y: What Is Frame Data? Part 2”

Oki Poke-y: What is Frame Data? Part 1

POV: The brand new (insert fighting game here) just released and you copped that bad boy day 1! You heard they got rollback netcode, all your favorite fighters are there, the training mode and tutorials are the bees knees, etc. “Training mode?” you say! “Tutorials? I don’t need no stinking tutorials! I’ve been playing (insertContinue reading “Oki Poke-y: What is Frame Data? Part 1”