FIST-ory: The Young Man and The FGC – Part 3

The FGC is changing. I see it in the controllers. I feel it in the netcode. I smell it at the locals. Much that once was still is, for many now play who remember it. It began with the forging of the Great Tournaments. “CEO” was given to the Floridians, unwavering, unstable and grabbing everyContinue reading “FIST-ory: The Young Man and The FGC – Part 3”

Oki Poke-y: Zoners

Lame, unfair, cowardly, no skill, boring, unfun, corny, braindead, cheating, doesn’t belong in fighting games, dishonorable, fight like a man, spam. These are among the plethora of excuses you’ll hear scrubs make when they lose to the elegant, classy, sophisticated, kingly, gentlemanly archetype known as the Zoner. The zoner has no time for foolish gamesContinue reading “Oki Poke-y: Zoners”

Oki Poke-y: Grapplers

They’re big, they’re bad, they want to do 720 motions and make you mad. The self proclaimed, most big brained archetype in fighting games: the Grappler! No, not the Yu-Gi-Oh card, I’m talking the huge, red “hulk”-ing brutes that can turn one neutral exchange into a round win at a moments notice. Surly, burly andContinue reading “Oki Poke-y: Grapplers”

Oki Poke-y: Shotos

So you’ve decided you’re going to pick up a fighting game, which is great, the more, the merrier. You’ve got the game picked out, you’ve got your $300 fight stick and you’re ready to start throwing hands. But you think to yourself, “I don’t know the first thing about playing a fighting game”. So youContinue reading “Oki Poke-y: Shotos”

Oki Poke-y: Speaking The Language Of Fighters

There are a bevy of reasons, or excuses as I like to call them, that I’ve heard people use to defend why they “just can’t get into fighting games”. Among these, many are entirely perception, or “feel” based and not very strong arguments. One that I’ve heard frequently and completely understand is learning the sheerContinue reading “Oki Poke-y: Speaking The Language Of Fighters”

Oki Poke-y: What Is Frame Data? Part 2

Link to Part 1 – (https://wordpress.com/post/crushcountergaming.com/77) Hit Stun/Hit Advantage When an attack connects, the player that was on the receiving end of the strike will be unable to execute any inputs for a specific amount of frames. This is called hit stun. The number of frames of hit stun the “strikee” will suffer is determinedContinue reading “Oki Poke-y: What Is Frame Data? Part 2”