Oki Poke-y: Shotos

So you’ve decided you’re going to pick up a fighting game, which is great, the more, the merrier. You’ve got the game picked out, you’ve got your $300 fight stick and you’re ready to start throwing hands. But you think to yourself, “I don’t know the first thing about playing a fighting game”. So youContinue reading “Oki Poke-y: Shotos”

Oki Poke-y: Speaking The Language Of Fighters

There are a bevy of reasons, or excuses as I like to call them, that I’ve heard people use to defend why they “just can’t get into fighting games”. Among these, many are entirely perception, or “feel” based and not very strong arguments. One that I’ve heard frequently and completely understand is learning the sheerContinue reading “Oki Poke-y: Speaking The Language Of Fighters”

Oki Poke-y: What Is Frame Data? Part 2

Link to Part 1 – (https://wordpress.com/post/crushcountergaming.com/77) Hit Stun/Hit Advantage When an attack connects, the player that was on the receiving end of the strike will be unable to execute any inputs for a specific amount of frames. This is called hit stun. The number of frames of hit stun the “strikee” will suffer is determinedContinue reading “Oki Poke-y: What Is Frame Data? Part 2”