Patch Notes: Evo Online 2021

The Evolution Championship Series, the world’s most prestigious fighting game tournament, is back! Sort of. Originally established in California in 1996, being called Battle by the Bay before moving to Las Vegas and taking up its current mantle in 2002, Evo has long been viewed as the World Cup or Super Bowl equivalent for fightingContinue reading “Patch Notes: Evo Online 2021”

Oki Poke-y: Rushdown

In this era of COVID, masks and social distancing there’s been a large number of American citizens that have continued working through the entirety of the pandemic thus far. No layoff. No unemployment checks. Maybe a raise or a “hero pay” bonus as consolation for putting themselves at risk in order to keep their familiesContinue reading “Oki Poke-y: Rushdown”

FIST-ory: The Young Man and The FGC – Part 3

The FGC is changing. I see it in the controllers. I feel it in the netcode. I smell it at the locals. Much that once was still is, for many now play who remember it. It began with the forging of the Great Tournaments. “CEO” was given to the Floridians, unwavering, unstable and grabbing everyContinue reading “FIST-ory: The Young Man and The FGC – Part 3”

FIST-ory: Mortal Kombat Deception

I recently covered my personal experiences with Deception in a previous post, detailing the love I had for the game and how many hours I spent across all the game modes, particularly Konquest. While reminiscing and writing about the game and altogether reveling in the nostalgic memories of my youth, I developed an itch toContinue reading “FIST-ory: Mortal Kombat Deception”

Oki Poke-y: Zoners

Lame, unfair, cowardly, no skill, boring, unfun, corny, braindead, cheating, doesn’t belong in fighting games, dishonorable, fight like a man, spam. These are among the plethora of excuses you’ll hear scrubs make when they lose to the elegant, classy, sophisticated, kingly, gentlemanly archetype known as the Zoner. The zoner has no time for foolish gamesContinue reading “Oki Poke-y: Zoners”

Oki Poke-y: Grapplers

They’re big, they’re bad, they want to do 720 motions and make you mad. The self proclaimed, most big brained archetype in fighting games: the Grappler! No, not the Yu-Gi-Oh card, I’m talking the huge, red “hulk”-ing brutes that can turn one neutral exchange into a round win at a moments notice. Surly, burly andContinue reading “Oki Poke-y: Grapplers”

Oki Poke-y: Shotos

So you’ve decided you’re going to pick up a fighting game, which is great, the more, the merrier. You’ve got the game picked out, you’ve got your $300 fight stick and you’re ready to start throwing hands. But you think to yourself, “I don’t know the first thing about playing a fighting game”. So youContinue reading “Oki Poke-y: Shotos”

FIST-ory: The Young Man and the FGC – Part 1

He was a young man who played alone in his living room on the Cuyahoga and he had gone two hundred eighty-four days now without taking a dub. In the first one hundred fourty days his girl had been with him. But after one hundred fourty days his girl had grown weary and bored sayingContinue reading “FIST-ory: The Young Man and the FGC – Part 1”

Oki Poke-y: Speaking The Language Of Fighters

There are a bevy of reasons, or excuses as I like to call them, that I’ve heard people use to defend why they “just can’t get into fighting games”. Among these, many are entirely perception, or “feel” based and not very strong arguments. One that I’ve heard frequently and completely understand is learning the sheerContinue reading “Oki Poke-y: Speaking The Language Of Fighters”

Oki Poke-y: What Is Frame Data? Part 2

Link to Part 1 – (https://wordpress.com/post/crushcountergaming.com/77) Hit Stun/Hit Advantage When an attack connects, the player that was on the receiving end of the strike will be unable to execute any inputs for a specific amount of frames. This is called hit stun. The number of frames of hit stun the “strikee” will suffer is determinedContinue reading “Oki Poke-y: What Is Frame Data? Part 2”